Dealing with an unfortunate PUG
This is in response to a post on Shields Up!.
I have to tell people something about loot: Never get your heart set on a specific item, because if you do that enough times, you are almost guaranteed a situation where it doesn’t seem to exist on the loot table when you’re in the group. Diversify and don’t take things personally.
That said, there are issues, and I think random rolls are the only way to do PUGs because all other systems rely on history. You may be tempted to master loot because you don’t trust other people, but you should also ask what reason they have to trust you. Don’t give in, just roll with it (pun intended) and you’ll get a lot of good for a little bit of bad.
I’ll share story:
I once had trouble back just before 3.0 when I went through Heroic The Mechanar and The Sun Eater dropped, which is a good tanking sword. At the time paladins benefited more from having a spell power sword, but in the 3.0 patch things changed such that a tanking sword was best. I rolled on it and smiled in anticipation of my shiny new sword ready for patch day.
Then the mage asked if he could roll. What? A mage rolling on The Sun Eater? Sure they can use swords, but I’m sure it has virtually no use for them. “It’s not any good for paladin tanks anyway.” He apparently wanted it for looks and spent about 2-3 minutes trying to convince me I didn’t want it. He knew paladin tanks generally ran with spell-power maces, and therefore I didn’t understand my class if I wanted this sword. I kept telling him I knew how the mechanics worked and this would be a significant TPS and avoidance upgrade in a week when the new patch hit. We went back and forth for a while, and eventually he passed (thankfully), teleported out (no portal), and proceeded to insult me and call me ignorant and then put me on ignore.
I’m sure I’ve had some weird times when people rolled on gear they shouldn’t, but I don’t tend to get too worked up over and and don’t remember it. I like to think of running instances as a “chance at loot”, even after it’s dropped.
If an item has a 25% drop rate, as most epics in heroics currently do, and you run the instance you will have about a 25% chance of getting that drop. If you have to run with another person who wants the same item you’re down to 12.5%. Now, if the other option is not running at all, you’re still more likely to end the day with the item if you have to fight over it with the whole party (a 5% chance of getting the item) than if you didn’t go at all. To get an item you really want you should really just focus on maximizing the chance you have of getting the item, and that means simply running the instance as often as possible, preferably without competition, but with if necessary. If you have two possible upgrades you can effectively double your chances every day of filling that slot[1], meaning it will get filled with good loot much sooner.
Random loot tables are random, and so are people, meaning that sometimes you’ll just get screwed over.
[1] It’s actually an “at-least-one” calculation, so it isn’t quite doubled, but for small percentages it’s a good approximation. The exact chance is derived by calculating the chance of not getting the drop by multiplying the chance of it not dropping in each case and then subtracting that from 100%. E.g. if two drops were both 25% chance of dropping, you would calculate 1 - (0.75 * 0.75) = 43.75%. Close enough to 50%, but less as you can see.
What I see is mostly my experience with recent raids. I was protection up until two weeks ago, when I tried ret after hearing so many good things. My previous experiences with it were very lack-luster, but I thought I’d give it a shot.



